Nfs Most Wanted Copspeech Big Sound File Rapidshare UPD
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The black edition of most wanted was released in 2005 and I know they used C++ for programming the game. Say someone has a master knowledge of C++. He wants to create a game like NFS 2005. What tools he will need to start programming. What I know about NFS is that the game wasn't created using any pre-existing engine. May be I m wrong. But if not, then what they used for those graphics. Ignore the tracks. I just want to know what technologies were implemented for making the overall game perfect.
Everything used to make NFS MW was either inhouse, or EA-provided.To be a little more specific, the graphics were powered by an inhouse library called EAGL (EA Graphics Library, which the studio developed and used), and the audio was mostly handled by an inhouse engine and partly by EA-provided libraries (namely, the music, copspeech, and NIS audio), with every version except the PC version using EAGL 3, with the PC version using a possibly modified version of EAGL 2, which is why so many particle effects present in other versions of the game are missing (the library literally doesn't even know what they are). 1e1e36bf2d